An Anime Incremental RPG

Path of EminenceRise from the Gutters of Midgar

Ten thousand nobodies sleep in the capital's slums. One of them has a name the old powers have started writing in their ledgers.

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Two Ways In

Play or Download

The same journey, however you like to walk it — in the browser, or as a desktop application.

Play Online

Nothing to install. Open the game in your browser, saves live on this device, and your archive syncs to the cloud.

Instant

Desktop App

A portable Windows application — the game in its own window, no browser tab. Your saves still sync to the archive over HTTPS.

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What Awaits

The Systems

A life-long incremental journey: train, fight, build, awaken — and when the body is spent, spend it for a permanent birthright.

Turn Combat

Interactive turn-based battles with skills, statuses, phases, and enemies that think in roles — tanks hold, assassins flank, mages cast.

Combat

Training & Stats

Nine stats, skill trees from a 543-skill library, trainers, styles and magic schools. The strong are made in hours no one sees.

Progression
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Missions & Expeditions

Interactive mission runs, expeditions into the world with heroes who earn XP, morale and scars, and a 990-quest chronicle.

World

Awakening

Unique awakening modes per origin, awakening skill trees, and cinematic reveals when power answers.

Power

Clique & Heroes

Recruit heroes, raise facilities, send expeditions, form a clique the city learns to fear — or to thank.

Organization

Reincarnation

Spend a life, keep the legend. Every rebirth forges a permanent talent that stacks across lifetimes.

Prestige
Nine Doors

The Origins

Every legend begins somewhere. Choose the door, and the world will write the rest.

Commonerthe gutters made you hard
Noblea house, a name, a debt
Knightthe oath before the man
Magethe Academy's red ink
Mercenarythe road is the only employer
Researcherthe truth has a smell
Possesseda curse that whispers
Shadow Gardenthe night has a ledger too
Cult of Diablosthe crimson faith keeps its word
The Chronicle

The Story Arc

One city. Ten origins. A hundred converging threads — and one door every legend must stand before.

Arc I — A Nobody

The streets of Midgar are no place for the weak.

Arc II — First Blood

The roads need help. So do you.

Arc III — The Road

Your name is starting to be worth something.

Arc IV — Beyond the Village

The world is larger than Midgar. It is also watching.

The Legend Quest

Every origin closes with a door. Behind it: the world's answer to your name.

Arc XI — The Legacy

The Tower of Names opens its ledger. The old powers have been waiting for you.